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"Face your Fears, for here comes your demise."
Beware! This article contains information that may be considered Spoilers to newcomers to the series. Please keep this in mind while reading. |
“ | Someone new has come to play, listen closely by the way. | ” |
— Hint from Floor 4.
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The Waiter, also known as Walter, is the tertiary antagonist and one of the three puppets in 123 Slaughter Me Street.
The Waiter makes an appearance in 123 Slaughter Me Street 2. He, along with the other puppets from the first game appear in lifeless state.
Physical Appearance[]
The Waiter is an average-sized, humanoid wyvern with orange wings that have very small veins, yellow-green fur and hands, and dark grey horns on his head. He also has grey fur around his eyes and a wide, sharp-toothed mouth. He has three toes on each foot.
His eyes differ in two ways with the games: In the first game, the Waiter's eyes are yellow with side-way slits like a reptile. In the second game, however, his eyes are more human-like with blue irises. His eyes curiously turn demonic pitch black when he attacks the player.
In the Retro series, the Waiter is more yellow with slight differences between Retro and Super Retro. In Retro, Waiter has black horns, and has red eyes unlike most of the other puppets in the game. In Super Retro, the Waiter has blueish grey horns with white eyes.
In Evolutions' first trailer, His model was similar to his original appearance outside of having red eyes similar to the other characters with some of the few differences being that he gains a tail and is given dark grey claws on his hands. In his new model however, he appears much more reptilian with yellow eyes and 4 brown horns on his head. The proportions of his body are changed to match that of a costumed suit similar to the Follower while still retaining the new additions of the claws and tail.
History/Behavior[]
123 Slaughter Me Street[]
Becoming an active threat on Floor 4, The Waiter can be seen inside the doorways. Unlike the Greeter, who peeks out from the them, he instead stands inside the doorway, waiting for the player to walk by. By listening for his growls, the player will know when he's near. If a growl is heard, the player must look through one of the doorways where the Waiter is hiding, shine the flashlight at him and he will step back and cover his eyes, giving the opportunity for the player to continue down the hallway. If the player walks by or does not listen carefully to his growls, the Waiter will quickly kill the player.
123 Slaughter Me Street Retro[]
In 123 SMS Retro The Waiter functions slightly differently from the first game. He will hide in some of the doorways with only their eyes being visible in said doorway as an indicator. Once the player passes a doorway the Waiter is hiding in. He will come out of the corridor and chase after the player similar to the Follower. The player once again needs to shine the flashlight at him, causing him to run off-screen. The Waiter's move speed is notably much slower than the Follower's so it is possible to ignore him just as long as the player keeps moving forward, However he also does not make any sound unlike the Follower when chasing after the player. Should the Waiter make contact with the player, they will get a game over.
123 Slaughter Me Street 2[]
The Waiter, along with the other threats from the first game, appears as lifeless puppets in 123 Slaughter Me Street 2 that are not threats towards the player. The Waiter also appears as a Token the player can collect.
The Waiter's puppet can be seen in the House's Workshop for most of the level laid out on his back on a the workstation. Though his puppet is moved to different places during the course of the game. In Level 8: Darkness, the puppet is moved to the Girl's bedroom where he's sitting on the bed and in Level 10: What Have You Done?, He is moved onto the living room couch with the other puppets.
123 Slaughter Me Street Super Retro[]
In 123 SMS Super Retro, The Waiter functions a little more in line with his SMS 1 behavior. He will once again hide in some of the doorways, this time a red exclamation mark will appear when the player approaches a door that the Waiter is hiding in. Once the player passes the door the Waiter will appear and the player will have to shine their flashlight at him to keep him away. Unlike the first Retro title, the player must react in time to prevent the Waiter from killing them, as trying to move forward or not timing the flashlight correctly will result in a game over from the Waiter who will quickly jump towards the player. This gives him a very similar function to the Greeter in the game who has a chance to spawn at a door and will attack the player if quick action is not taken.
The Waiter will also have a chance to act in any of the other roles in Infinity Mode, much like the other puppets who could easily use his mechanic.
Slaughter Me Street: 1999[]
In Slaughter Me Street: 1999's demos, The Waiter does not physically appear along with most of the other puppets only appearing on a token and the Poster Relic. A Green version of his head and his Retro sprite are also present in the House level inside the workshop.
In the full release of the game, Waiter alongside most of the other puppets start appearing on The Street level, and appears in every level afterwards. The Waiter's mechanic has him chase after the player like the other creatures, but Waiter specifically must be stunned at a specific time frame or while he's patrolling. First if he spots the player, the Waiter will run towards the player with a red light illuminated around his face, He can not be stunned in this state and the player must wait for him to run up to them and stop. Once the Waiter stops he will go into a "Wait Phase" and the light will turn green, allowing the Stun on the flashlight to affect him. Failure to do this on time or running away once he stops will cause the Waiter to change phases and rush towards the player. The Stun will no longer work on him in this state and he is faster than the Player's run speed with the only chance to lose him is to find a vaulting point to gain distance and find a safe zone nearby. The player could also avoid the Waiter before he enters his Wait phase by breaking his line of sight and going into a Safe Zone or keep running to wait out his attention span. When the Waiter is rushing the player upon failure of flashing him during his "Wait" phase, his speed is among some of the fastest along with Seeker, Follower and Hunter.
Walter is one of the few puppets directly mentioned in the Files. According to the Files, Walter is the first puppet Tim Denson created for the show, Foggle Friends. This occurred prior to Tim coming in contact with the summoning tome and prior to the show being initially rejected, meaning that (at least in this game's universe) Walter did not have any demonic inspiration unlike most of the cast. It is also revealed that Walter is a bit shorter than the other costume puppets partially because of Tim messing up the legs on the costume.
Other Appearances[]
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"Think I'm not even really here at all."
Beware! This page contains content that is considered Non Canon to the main series. Please keep this in mind as you read the article. |
Midnight Evil[]
In Midnight Evil, The Waiter (as well as the rest of the puppets) appear as figures on one of the dresser drawers purely as a reference to other games IGS has produced.
Odd Stories for Odd Children[]
While The Waiter was the only member of the original cast to not appear initially in OSFOC, He was planned to make appearances but only has one physical appearance that is still up on the channel. This only appearance being among several other puppets (Including the Follower) in part 2 of The Lonely Maddness of Tim Denson. Similar to the Follower, he is a modified puppet from the company Luna's Puppets.
Trivia[]
- The Waiter was originally meant to be a puppet named "the Hunter", who would charge at the player when encountered. This idea was scrapped however due to budget, and the current mechanic took its place.
- The Waiter may be the only puppet from the first game so far to have his model remain unchanged during the game's known development. This is most likely because his model was made late into development, and is an edit of The Follower's model.
- The Waiter is referred as "Muppet 3" and "Purple Muppet" on the game files, implying that he was the last puppet to be modeled and was originally purple.
- In the game files he's also referred to as "Listener", which may imply that was the original name before Waiter. This name also plays into his mechanic as the player would have to listen for his sound cue.
- A piece of fan art depicting the Waiter, Follower and Greeter appears in an Easter egg in 123 SMS 2 that is located in the House's Basement in the workshop. This Easter egg is called "fluffy town". The image used was originally made by Creeperchild, a digital artist on DeviantArt, where they drew the puppets in a cutesy appearance.
- Although the Waiter is Yellow, he is occasionally depicted or referred to as Green in various instances.
- In the audio files of the first game, his sounds are associated with the word "Green" in a similar manner to how the other puppets sounds are labeled.
- On the plushie keychain merchandise, he is depicted as green with brown horns and wings.
- In a mock up for a retro-styled game, he is once again shown in a green coloring.
- His token in 123 Slaughter Me Street 2 is a lime green color rather than yellow.
- A green Waiter head can be seen in the workshop on the House level in Slaughter Me Street: 1999.
- Despite appearing in the games, The Waiter never actually appeared on the Foggle Friends poster in his first few appearances. Instead, The Hunter would be in his place as the poster is based on the original teaser art.
- It was not until Super Retro where the Waiter actually started to appear on the poster alongside the other two main puppets.
- In 123 Slaughter Me Street Retro, Because of how the Waiter functioned, it is possible to have multiple "Waiters" active at once as when the player pass by a corridor that the Waiter is hiding in, he will not stop chasing the player even if he's off screen (should the player not shine their light on them and just continue walking forwards). Because of this it is possible to see multiple Waiters slowly moving towards the player from off screen if the player stands in one place while having left a Waiter behind without flashing them. This is noticeable if the Player does this on a floor that has a Nightmare boss fight or at the end of some levels.
- Because of this it is also possible to have two or three "Waiters" on the screen at once, though the Player would have to make sure not to shine the flashlight on the closest Waiter following them.
- His real name, Walter, is simply one letter different from Waiter by just replacing the "i" with an "l".
- The Waiter and Gomez are the only enemies to have their mechanics or roles be altered from the original Retro to Super Retro. The Waiter functions very differently than he did in Retro and Gomez is no longer a threat in Super Retro.
- The Waiter is the shortest of the original trio.
- The Waiter is also the only one out of the original trio to not have a demon that directly inspired his design.
Gallery[]
Enemies |
SMS 1 |
Follower • Greeter • Waiter • Hunter • Gomez • Nightmare |
SMS 2 |
Seeker • Stalker • Screamer • Nightmare |
Non Canon |
Demon Follower • Demon Greeter • Demon Waiter • Demon Hunter • Mr. Pig |