“ | The home of Tim Denson, and the scene of a very unfortunate event. Make your way through the large house and collect the seven Relics that have been scattered throughout. Don't keep your demons waiting... | ” |
— Description from selecting The House map on Slaughter Me Street 1999
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The House is the main location in 123 Slaughter Me Street 2, and the first level of Slaughter Me Street: 1999.
Appearance[]
Slaughter Me Street 2[]
The House is an extremely large house with 2 bedrooms, 3 bathrooms, a living room, a study, laundry room, a kitchen, and a basement. It also has a rather large backyard which is shrouded in a strange glow, and a driveway that abruptly ends. The backyard also has a shed that is inaccessible to the player.
Slaughter Me Street: 1999[]
In Slaughter Me Street: 1999, the house's layout remained largely the same aside from the addition of an attic, a front yard, and an odd storm shelter, as well as the expansion of certain areas such as the backyard and the driveway. Additionally, the shed in the backyard was made accessible, and several new connecting vents were added throughout the house. Lastly, several props and pictures were added or replaced.
Rooms[]
Kitchen[]
The kitchen has a table with cabinets along the bottom, as well as a closet, the door to the basement, and two of the collectible tokens, The Waiter's and The Screamer's.
Bedrooms[]
These bedrooms has a closet and a door leading to the bathrooms. In one of the closets, you can find The Nightmare's tokens.
Daughter's Bedroom[]
The Daughter's Bedroom has a similar layout to the other bed rooms. However there are several props that were Relics in the previous game and even become one in later games, a Plush Rabbit, Doll, Doll house and Rocking horse are all located in this room. The Waiter and Greeter can be located here in Level 8.
Living Room[]
The living room has a blue couch in front of a TV that shows different footage in the levels, like The Nightmare, and old footage from The Dancing Pig. You can find The Greeter's token and The Stalker's token. All three puppets can be found on the couch on the final level.
Bathrooms[]
There are three bathrooms in the house. There are two big ones that are connected to both bathrooms that has a shower that you can hide in and a vent to crawl in and out of that'll lead into the bedroom closets. There's also a smaller one that has a picture of the developers on the wall, this is where the player can get the "Say Hello Developers" achievements.
Backyard[]
The backyard is full of trees and has a shed. If the player stays idle for too long, The Nightmare will fly out of the shed and try to kill the player. The Player can find The Seeker's token here.
Workshop[]
The workshop is where the puppets were created. The first game's puppets can be first found here, as well as smaller versions of them on the desk. It is also where the player can get the "FluffyTown Express" achievement.
Vents[]
There are two vents that go from the bedroom closets to the bathrooms. These can be used to avoid threats as the demons cannot enter the vents themselves. Finding and traveling through both vents gets the player the "Vent Master" achievement.
In 1999, however there are more vents added to the house. Going through the Vents in this game will also make noise that the demons can hear.
Garage[]
This is where the car is. You can interact with the garage door as well as find The Hunter's token.
Basement[]
The basement can be found through the kitchen and is packed with boxes. It has the entrance to the backyard and the Workshop. The Follower's token can be found here.
Trivia[]
- The mapping and design of the house has changed from it's beta version.
- The House's furniture has changed from simplistic designs to more ornate ones.
- In 123 Slaughter Me Street 2, Through out the game the layout remains the same with very few changes such as the lighting being changed or completely removed.
- The puppets from the first game are placed in different spots around the house in different levels, with some staying in that spot for multiple levels, and others not being located at all in the map.
- Other smaller aesthetic changes include the blood on Level 10 and the Rabbit Plush's eyes glowing in level 8.
- In 123 Slaughter Me Street 2, While almost each area of the house has safe/hiding spots, there are a couple of "invincible" spots around the map. These spots are areas where the Demons do not path to or simply can not reach the player, These include the Vents, getting on top of the car in the garage and behind the bookshelf in the corner of the living room to list a few.
- The vents in Slaughter Me Street: 1999 however, are not safe as the Stalker and the Nightmare can both enter the vents to chase after the player.