1 2 3 Slaughter Me Street Wikia
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Relics are collectible items that first appeared in 123 Slaughter Me Street, and are items that appear throughout the series.

Appearances[]

123 Slaughter Me Street[]

The Relics are introduced in the first game, being able to be located in the hallways and doorways of most of the levels. The player can collect these by simply use the flashlight on them. Collecting them only provides short descriptions that provide vauge hints to the story of the game. Relics include:

  • A Crowbar: This provided many meals; with unseen uses...
  • A Rocking Horse: It is a shame that this made so much noise in it's silence.
  • A Dollhouse: A simple meal, just another job. What happened?
  • A Doll: The epitome of innocence, cut down in it's youth.
  • A Children's Book: Everybody has a story, every day is a new page.

123 Slaughter Me Street 2[]

While not a collectable in this game, some of the items that were used for the Relics appears in this game simply as props. The Dollhouse, Rocking Horse and Doll can all be seen in Tim's Daughter's room. The Rabbit Plush that would later become a relic also made it's debut in this game. They can not be interacted with.

The Retro Series[]

Only two of the relics appear in gameplay of the Retro games. In 123 Slaughter Me Street Retro, the Rabbit Plush and the Rocking Horse appears in the final level and in 123 Slaughter Me Street Super Retro the rabbit plush appears again this time being held by the ghost of Tim's Daughter on the penultimate floor in Story Mode. Like 123 Slaughter Me Street 2, these objects can not be interacted with and are merely part of the background in Retro, and part of a character sprite in Super Retro.

Slaughter Me Street: 1999[]

The Relics return in Slaughter Me Street 1999 as the main collectable the player must get in order to beat the game. Most of the Relics from the first game reappear here with some new additions including:

In this game, the relics will appear in a random spot on a map categorized into different "zones". Only one relic can be found in each "zone" and the game instantly begins the "Seek" phase should the player chose to pick a relic up before the "Pre-Game" phase ends. This will also alert the nearest threat making whatever is nearby go to the spot where the relic was. They also glow pink when the player's flashlight is on. Collecting all the relics opens an exit furthest from the last Relic the player picked up on the map and spawns the Nightmare.

Gallery[]

123 Slaughter Me Street[]

123 Slaughter Me Street 2[]

Retro Series[]

Slaughter Me Street:1999[]

Trivia[]

  • Most of the Relics relates to the story of the series in some way.
    • The Crowbar could be presumed to be the murder weapon.
    • The Rocking Horse, Doll, Rabbit Plush, and Dollhouse were all things that belonged to Tim's Daughter, Which was given some confirmation by the prop's appearance in Slaughter Me Street 2 and the Rabbit Plush being closely associated with the character.
    • The Summoning Tome is assumed to be the means in which Tim contacted the Nightmare.
    • The Poster is also connected to Tim as it is his own creation that happens to have demonic inspirations with the context clues in the games.
  • The Bunny Plush (assuming that the Doll from 123 Slaughter Me Street is counted) Relic is the only Relic to have made an appearance in every single game since Slaughter Me Street 2.
  • Some of the Relics have had their appearance change from game to game.
    • The Doll from the first game has been largely replaced by a Rabbit Plush in every game after Slaughter Me Street 2.
    • The Storybook from the first game has been replaced by a Summoning Tome in Slaughter Me Street 1999.
  • The OTORI ™ seems to be a reference to the ATARI
    • The cartridge seen in the OTORI ™ is also a direct reference to Midnight Evil another game that Impulse Games Studios has made.
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