| "Face your Fears, for here comes your demise."
Beware! This article contains information that may be considered Spoilers to newcomers to the series. Please keep this in mind while reading. |
| SMS 1999 Levels |
| Normal Mode (The House • The Forest • The Street • The Studio • The Inferno) • Challenge Mode |
Challenge Mode is a mode introduced in Slaughter Me Street: 1999, that offers optional challenges for players to beat outside of what the levels Normal Mode offers.
Details[]
While the Challenge mode is technically available at the start, the player will not be able to tackle any of the challenges until they've at least beaten The House on any difficulty, as the first challenge requires it. From then on it is up to the player to collect Tokens on any difficulty in repeat playthroughs of any level, requiring 9 at minimum and 202 at maximum. Keep in mind that the player may still need to beat the other Normal Mode levels to unlock the rest of the challenges as well.
Like Normal Mode, It keeps track of the player's best time on each challenge, and a short description. Although each challenge has a set difficulty rating rather than one that can be altered located in-between the best time and challenge type. The challenges found in Slaughter Me Street: 1999 fall under 3 different types, Scavenger, Token Hunt, and Escape.
Scavenger[]
This type of challenge involves collecting 7 Relics like the normal gameplay loop, but there is some type of alteration to the level. These can include turning out all the map's light sources, or changing movement speed among other things. This category also has several "subsets" based on these changes being applied to each map. The challenges that don't fall under these subsets are:
- Beast on a Leash
- City Escape
The "Lights Out" levels take away all the light sources on the map (Aside from the player's Flashlight) making it much harder to see the map, its surroundings and threats. This specific challenge set is inspired by 123 Slaughter Me Street 2's Lights Out Mode where it does the same thing. These challenges are:
- Lights Out
- Budget Cuts
The "Encore" levels are essentially playing the same level from the normal mode but the enemy type is flipped. For example In the House instead of the Demons the player would face off against the Puppets, and the opposite would apply to levels that have the puppets like the Street which will replace most of the Puppets with the Demons. These challenges include:
- The House: Encore
- The Forest: Encore
- The Street: Encore
- The Studio: Encore
The "Battery less" levels are tough final challenges where the player must complete the level with no Batteries. These levels are the same as their normal counterparts otherwise and is the only set of challenges that include all the levels from the normal mode. These challenges include:
- Powerless
- Unprepared
- Street Stupid
- Cheapskate
- Eternal Punishment
Token Hunt[]
This type of challenge involves collecting a various amount of tokens (Which doesn't add to the total needed to unlock other challenges) alongside some challenges mostly dealing with certain enemy types. Here, Tokens act like Relics where collecting one will alert a nearby threat to it's location. Unlike Relics however, these challenges will vary with how many tokens will need to be collected instead of the standard 9. These challenges include:
- Denson Daycare
- Claustrophobia
- The Eight Tokens
There is a set of challenges that fall under this category that has the player deal with all 9 threats in the normal mode levels outside of the Inferno. These levels are generally rated as some of the toughest in the mode due to this fact outside of the "Battery less" set of challenges. These challenges include:
- Full House
- Camp Cramped
- Maximum Occupancy
- Audition Day
Escape[]
This type of challenge as the name implies focuses on escaping the level. Spawning the player in a certain part of the map before they have to escape from various threats with certain passages and areas blocked off either by Blood Bramble or some other type of blockade that forces a specific route to be taken. All the threats that are normally present in the level are active, and are added over time the further the player progresses. There's only two challenges for this type:
- Empty Nester
- Eviction Notice
Requirements & Threat Appearances[]
To help display the requirements and what threats to expect from these levels, a chart has been made as it goes as followed:
*In these challenges there are Multiple instances of this threat.
**This threat only has a rare chance of appearing. (Note: Outside of The Eight Tokens, Pinky will act exactly like the Follower.)
Tips[]
General[]
- The Player can get 9 tokens at most on each level on each difficulty. So if the player manages to beat the House on all 5 difficulties (Easy, Normal, Hard, Nightmare, Slaughter) while collecting every token, this would net them 45 tokens, Likewise beating all 5 levels (The House, Forest, Street, Studio, and Inferno) on Easy difficulty while doing so will net them the same amount. However, since not all the Tokens available tokens (225) are required to unlock all the challenges (202), The player can play all the levels on Easy, Normal, Hard, and Nightmare (getting 180 if they got all the tokens), but has to collect the remaining 22 tokens from the Slaughter Difficulty, either by collecting all the tokens in 2 levels and the remaining 4 in one of the other levels. Or should the player want to try every level on every difficulty, get at least 4 to 5 tokens from each level. Otherwise, At most 2 Slaughter difficulty levels can be avoided entirely if the player just wants to unlock all the challenges rather that collect all the tokens.
- Because most of the challenges uses the same layouts as the Normal Mode levels, It would be valuable to get familiar with or memorize these maps to know where potential Relic/Token locations are as well as Safe Zones (Please note this should be used for the Scavenger and Token Hunt challenges as the Escape levels block off areas and forces players into a specific route). Same can be said about each of the Threats as outside of a few exceptions, They function exactly like how they do in Normal levels with some slight tweaks depending on the Challenge's difficulty.
Gallery[]
Trivia[]
- Beast on a Leash was originally named Freak on a Leash during development, but it was changed due to it being the same name as a song and to avoid potential legal troubles.
- Due to the nature of some of the Challenges, some of them give the threats certain distinctions. Namely Pinky's guaranteed appearance in The Eight Tokens and there being Multiple Gomezes in Denson Daycare and Claustrophobia.
- Similarly, Some challenges are the only levels where Nightmare is not always going to activate, as some levels does not include him when the player finishes collecting all the Relics or Token in a challenge.
- Claustrophobia is the only challenge that takes place in a completely different location that is not part of the Normal Mode levels.
- Outside of Lights Out, Some of the levels titles as well as their gimmicks contain references to other series such as The Eight Tokens being a nod to Slender and The Eight Pages and City Escape being a nod to Sonic the Hedgehog.
- While some challenge types span most if not all the normal levels, some levels are excluded. For example an Escape type challenge would not work for a level like The Forest due to how open the map is, which would make it difficult to create a proper "route".
- The House has the most challenges associated with it, while in contrast The Inferno has the Least amount of challenge levels associated with it.
- The Escape type challenges have the least amount of levels associated with it being 2. Scavenger type challenges however make up the majority of the levels having 13 that fall under it's category.
- Each of the "Battery less" challenges utilizes the same level images as Normal mode, just with a small icon added to the corner.






















