1 2 3 Slaughter Me Street Wikia
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'''Were you looking for the [[123 Slaughter Me Street 2|second game]] or the [[123 Slaughter Me Street Retro|mobile version]]? '''
 
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{{Infobox game |title = ''123 Slaughter Me Street''|image = Download.jpg|developers = Nate Sanders and John Kolbek|publishers = Nate Sanders and John Kolbek|platforms = Microsoft Windows|release dates = September 28, 2015|genres = Survival Horror|modes = Single-player|downloads = [http://store.steampowered.com/app/405180/ Steam]}}
"''7 terrifying floors... Classic gameplay and simple controls... Unlockable secrets and more...''"                                              - Tagline from the trailer of the game.
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{{Cquote|7 terrifying floors... Classic gameplay and simple controls... Unlockable secrets and more...|Tagline from the trailer of the game.}}
 
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'''''123 Slaughter Me Street''''' is an indie survival horror game and the first installment of the ''123 Slaughter Me Street'' series created by [[Nate Sanders]] and [[John Kolbek]]. It was released on September 28, 2015 on Steam.
 
 
'''123 Slaughter Me Street''' is an indie horror game created by Nate Sanders and John Kolbek. It released on September 28, 2015. {{Infobox video game |title1 = 123 Slaughter Me Street|image1 = Download.jpg|developer(s) = Nate Sanders and John Kolbek|publisher(s) = Nate Sanders and John Kolbek|series = 123 Slaughter Me Street|platform(s) = Microsoft Windows|release_date(s) = September 28, 2015|genre(s) = Survival horror|mode(s) = Single-player}}                                                                                                                   
 
   
 
== Summary ==
 
== Summary ==
 
Welcome everyone to 123 Slaughter Me Street!
 
Welcome everyone to 123 Slaughter Me Street!
   
A criminal on the run, you find yourself evading police as you make your escape down an alley. You see an old fire escape and scramble up to the roof of an abandoned building; you are safe here.
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You're a criminal on the run, and you find yourself evading police as you make your escape down an alley. You see an old fire escape and scramble up to the roof of an abandoned building; you are safe here.
   
 
As the patrol cars drive past, you slip into the shadows. The coast is clear, you just got away with it... or did you?
 
As the patrol cars drive past, you slip into the shadows. The coast is clear, you just got away with it... or did you?
   
On your way back towards the fire escape, the roof gives out from under you and you plummet into darkness. You are wounded and only equipped with a dying flashlight. Where are you? You must now escape this building.
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On your way back towards the fire escape, the roof gives out from under you and you plummet into the darkness. You are wounded and equipped only with a dying flashlight. Where are you? Do you belong here? Perhaps not. You must now escape this building.
   
A twisted ankle, a busted flashlight, in the middle of one of man's great casualty of progress. This is the price you pay for avoiding the police.
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A twisted ankle and a busted flashlight in the middle of a man's great casualty of progress. This is the price you will pay for avoiding the police.
   
 
It smells of death here; the stench of frustration, success and the festering of old hopes. A shuffling rises up from the infinite darkness before you.
 
It smells of death here; the stench of frustration, success and the festering of old hopes. A shuffling rises up from the infinite darkness before you.
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What else?
 
What else?
   
You're not hoping to find out, but you must go forth. Determined, you enter the gaping maw of obsolescene. There must be an exit... Get to the exit.
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You're not hoping to find out, but you must go forth. Determined, you enter the gaping maw of obsolescence. There must be an exit... Get to the exit.
   
 
A heart pounding, anxiety inducing, paranoia paradise; 123 Slaughter Me Street is like no other. With a completely unique set of controls and limited mobility, players must have their wits about them.
 
A heart pounding, anxiety inducing, paranoia paradise; 123 Slaughter Me Street is like no other. With a completely unique set of controls and limited mobility, players must have their wits about them.
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== Gameplay ==
 
== Gameplay ==
The player's goal is survive and escape the abandoned building; while the player must scare off the puppets with flashlight, who they habit the abandoned apartment. On each floor, the player must walk forward to reach the door in end of the hallway, which leads the player carefully shined the stairs and complete the floor. There's are seven difficult floors and three of the four puppets have distinct behaviors while the fourth, [[The Nightmare]], only appears as cameo appearance on post-credit screen. The hallway most notably has empty doorways directly to the left and right of the player. The player cannot walk backwards, but can check behind and look inside the doorways to check for puppets. Use of these actions consume the player's rusty flashlight; If the player walks through a darkened stairs without using the flashlight, a puppet will appear out of nowhere and attack the player.
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The player's goal is to survive and escape the abandoned apartment complex from the puppets, which lurk in the corridors. On each floor, the player must walk forward to reach the door in end of the hallway, which leads the player carefully down the stairs and completes the floor. The player can also use the flashlight to stun the puppets.
   
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There are seven challenging floors and three puppets who have distinct behaviors. The hallway most notably has empty doorways directly to the left and right of the player. The player cannot walk backwards, but can check behind (Follower)
There are five hidden relics on each floor in the game and the player must collect them by simply shining the flashlight.
 
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and look inside the doorways to check for puppets (Greeter and Waiter). Use of these actions consume the player's rusty flashlight; If the player walks through a darkened stairs without using the flashlight, [[The Follower]] will appear out of nowhere and attack the player.
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There are five hidden [[Relics]] on each floor in the game. The player can collect them by simply using the flashlight.
   
 
== Trivia ==
 
== Trivia ==
 
* The story of the game is quite similar to the horror game franchise ''Silent Hill'', in which the player is inside of a personal hell with monsters that reflect the problems the character in the game has/had.
[[File:123CWM01.jpg|thumb|220px|The 123 Count With Me logo.]]
 
* The story of the game is quite similar to the horror game franchise '''Silent Hill''' in which the player is inside of a personal hell with monsters that reflect the problems the character in the game has/had.
 
 
* ''123 Slaughter Me Street'' is heavily based on the children's television program ''Sesame Street''.
 
* ''123 Slaughter Me Street'' is heavily based on the children's television program ''Sesame Street''.
 
** The game's puppet antagonists seem to be based upon multiple puppets in the show.
 
** The game's puppet antagonists seem to be based upon multiple puppets in the show.
** The 123 SMS logo is inspired by the ''Sesame Street 123 Count With Me logo''.
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** The 123 SMS logo is inspired by the ''Sesame Street 123 Count With Me'' logo.
** The creator of the 3 puppets in the game is named Tim Denson, based off of Jim Henson who was heavily involved with ''Sesame Street''.
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** The creator of the three puppets in the game is named [[Tim Denson]], based off of Jim Henson who was heavily involved with ''Sesame Street and was the creator of The Muppets.''
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{{Gallerytab}}
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{{Games}}
== Gallery ==
 
<gallery>
 
File:Bandicam 2015-11-12 20-16-39-382.jpg|The Follower.
 
File:Hqdefault.jpg|The Greeter.
 
File:Image.jpg|The Waiter.
 
ss_47b54a657ad11ec8ea0f1687373ac162b9dfa593.600x338.jpg|The Main Menu.
 
header.jpg|The header on the 123 Slaughter Me Street Steam page.
 
Sms.jpg
 
Hallway.gif
 
123 slaughter me street 3.jpg
 
123sms2.jpg
 
Ss 47b54a657ad11ec8ea0f1687373ac162b9dfa593.600x338.jpg
 
Sms1 4.gif
 
Ded.gif
 
Walker.gif
 
Early Apartments.png
 
Early Greeter.png
 
</gallery>
 
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:123 Slaughter Me Street]]
 
[[Category:123 Slaughter Me Street]]
[[Category:Impulse Game Studios]]
 

Revision as of 23:07, 25 December 2021


7 terrifying floors... Classic gameplay and simple controls... Unlockable secrets and more...
 
— Tagline from the trailer of the game.

123 Slaughter Me Street is an indie survival horror game and the first installment of the 123 Slaughter Me Street series created by Nate Sanders and John Kolbek. It was released on September 28, 2015 on Steam.

Summary

Welcome everyone to 123 Slaughter Me Street!

You're a criminal on the run, and you find yourself evading police as you make your escape down an alley. You see an old fire escape and scramble up to the roof of an abandoned building; you are safe here.

As the patrol cars drive past, you slip into the shadows. The coast is clear, you just got away with it... or did you?

On your way back towards the fire escape, the roof gives out from under you and you plummet into the darkness. You are wounded and equipped only with a dying flashlight. Where are you? Do you belong here? Perhaps not. You must now escape this building.

A twisted ankle and a busted flashlight in the middle of a man's great casualty of progress. This is the price you will pay for avoiding the police.

It smells of death here; the stench of frustration, success and the festering of old hopes. A shuffling rises up from the infinite darkness before you.

Rats? No, too big for rats.

Stray dogs? Squatters?

What else?

You're not hoping to find out, but you must go forth. Determined, you enter the gaping maw of obsolescence. There must be an exit... Get to the exit.

A heart pounding, anxiety inducing, paranoia paradise; 123 Slaughter Me Street is like no other. With a completely unique set of controls and limited mobility, players must have their wits about them.

Get to the exit, and do so swiftly.

Gameplay

The player's goal is to survive and escape the abandoned apartment complex from the puppets, which lurk in the corridors. On each floor, the player must walk forward to reach the door in end of the hallway, which leads the player carefully down the stairs and completes the floor. The player can also use the flashlight to stun the puppets.

There are seven challenging floors and three puppets who have distinct behaviors. The hallway most notably has empty doorways directly to the left and right of the player. The player cannot walk backwards, but can check behind (Follower)

and look inside the doorways to check for puppets (Greeter and Waiter). Use of these actions consume the player's rusty flashlight; If the player walks through a darkened stairs without using the flashlight, The Follower will appear out of nowhere and attack the player.

There are five hidden Relics on each floor in the game. The player can collect them by simply using the flashlight.

Trivia

  • The story of the game is quite similar to the horror game franchise Silent Hill, in which the player is inside of a personal hell with monsters that reflect the problems the character in the game has/had.
  • 123 Slaughter Me Street is heavily based on the children's television program Sesame Street.
    • The game's puppet antagonists seem to be based upon multiple puppets in the show.
    • The 123 SMS logo is inspired by the Sesame Street 123 Count With Me logo.
    • The creator of the three puppets in the game is named Tim Denson, based off of Jim Henson who was heavily involved with Sesame Street and was the creator of The Muppets.


Gallerytab
1 2 3 Slaughter Me Street Wikia has a collection of images related to 123 Slaughter Me Street.


The Series
Main series 123 Slaughter Me Street123 Slaughter Me Street 2123 Slaughter Me Street 3Slaughter Me Street Evolutions
Retro series 123 Slaughter Me Street Retro123 Slaughter Me Street Retro 2123 Slaughter Me Street Super Retro
Non Canon Slaughter Me Street 1999